Component Example · Svelte VoxViewer
A complete, runnable Svelte 5 (runes) example: it builds a "gray base + rainbow sphere" model on the fly with @voxel-tool/core, runs it through a write → read round-trip, hands it to VoxViewer for rendering, and also supports opening a local .vox file.
svelte
<!-- App.svelte -->
<script>
import { VoxViewer } from '@voxel-tool/svelte';
import { VoxelGrid, toVoxBytes, parseVox, rainbowPalette } from '@voxel-tool/core';
const btn =
'background:#2b6cff;color:#fff;border:none;border-radius:6px;padding:8px 14px;font-size:13px;cursor:pointer;';
// Build on the fly: gray base + rainbow sphere -> toVoxBytes -> parseVox
function buildSample(seed = 0) {
const SIZE = 40;
const grid = new VoxelGrid(SIZE, SIZE, SIZE + 10);
for (let x = 0; x < SIZE; x++)
for (let y = 0; y < SIZE; y++) grid.set(x, y, 0, 200); // index 200 = gray
const cz = 16 + (seed % 5);
const r = 18;
grid.addSphere(20, 20, cz, r, (dx, dy, dz) => {
const frac = Math.max(0, Math.min(1, (dz + r) / (2 * r)));
return 1 + Math.round(frac * 253);
});
const palette = rainbowPalette();
return parseVox(toVoxBytes(grid, palette));
}
let info = $state(buildSample(0));
let seed = $state(0);
let fileName = $state('Built-in sample (gray base + rainbow sphere)');
function regenerate() {
const s = (seed + 1) % 100;
seed = s;
info = buildSample(s);
fileName = `Built-in sample #${s}`;
}
async function onFile(e) {
const f = e.currentTarget.files?.[0];
if (!f) return;
const buf = new Uint8Array(await f.arrayBuffer());
try {
info = parseVox(buf);
fileName = f.name;
} catch (err) {
alert('Parse failed: ' + err.message);
}
}
</script>
<div style="padding:24px;display:flex;flex-direction:column;gap:16px;align-items:flex-start;">
<h1 style="margin:0;font-size:20px;">@voxel-tool/svelte · Voxel Model Viewer</h1>
<div style="display:flex;gap:8px;align-items:center;flex-wrap:wrap;">
<button style={btn} onclick={regenerate}>Regenerate</button>
<label style={btn}>
Open .vox file
<input type="file" accept=".vox" onchange={onFile} style="display:none;" />
</label>
<span style="color:#8b93a7;font-size:13px;">
{fileName} · {info.models[0].voxels.length} voxels · {info.models[0].size.join('×')}
</span>
</div>
<VoxViewer model={info.models[0]} palette={info.palette} size={[480, 480]} />
<p style="color:#8b93a7;font-size:13px;max-width:520px;line-height:1.6;">
Left-drag to rotate · scroll to zoom · right-drag to pan. The component uses real 3D rendering from Three.js
(depth buffer + face culling), decoupled from <code>@voxel-tool/core</code>: pass either <code>src</code>
(raw .vox bytes) or a parsed <code>{ model, palette }</code>.
</p>
</div>Local preview
bash
npm run dev:svelte # -> http://localhost:5177Source: packages/svelte/example/.
Rendering principle (why it's more robust than Canvas2D)
- Every voxel is a real 3D cube, correctly occluded by the WebGL depth buffer (no sorting artifacts for concave shapes or adjacency).
- Face culling: only faces exposed to air are generated (6-neighbor check) — a 14582-voxel model measured only 6098 faces.
- Orthographic isometric camera
OrthographicCameraat the(+,+,+)angle → the classic MagicaVoxel look. HemisphereLight+ key/fillDirectionalLightshade by face normal.OrbitControlsfor free rotate / zoom / pan.
